Jump to Jedi Knight 2 ALL VERSIONS ENGLISH No-CD Patch - Play Instructions: Install the game - Full Installation. Extract the JEDI.KNIGHT.2. Switch gets a real Star Wars game Jedi Knight 2: Jedi Outcast who needs a PC? And Jedi Knight: Dark Forces II are just too old to capture today's audience, I think. This patch is horrible.
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Total votes: 35
July 15, 2002 - 9:00pm
This patch will update your Jedi Knight II to version 1.04.
Corrects various multiplayer gameplay issues, including:
Corrected issue which caused servers to crash in rare instances.
Corrected issue which caused servers to crash in rare instances.
![Jedi Jedi](http://pcmedia.ign.com/pc/image/object/016/016463/635432boxart_90h.jpg)
Corrected issue causing damage not to ramp up and down properly when using the backstab move in light saber stance.
Corrected bug allowing players to pivot while executing backstab moves in all stances. Players may no longer pivot when executing these moves.
Fixed bug causing force pull to be unblockable by people with equal or greater pull rank.
Adjusted ammo usage of the Imperial repeater alt-fire.
Fixed bug allowing inventory items to be used in FFA saber challenges.
![Outcast Outcast](http://images.pushsquare.com/75ca328e3df49/star-wars-jedi-knight-2-jedi-outcast.original.jpg)
Corrected an exploit which allowed players to fall from large heights at a slow rate.
Corrected issue which caused pain sounds not to play properly when hit by opponents. Pain sounds should now be relative to the amount of damage taken.
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After cancelling Obi-Wan late last year, the chances of a sequel to Jedi Knight seemed thin. However, while at E3, we found Obi-Wan alive and well and happily living on Xbox. Meanwhile, on PC we saw Jedi Knight's true sequel for the first time, Jedi Outcast. So, rather than Ben Kenobi, we again get to control Kyle Katarn.
Powered by the Quake 3 Arena engine, Jedi Outcast is being co-developed by Raven software, maker of Soldier Of Fortune and Elite Force Voyager, and although having only been in development since February, from what we saw at E3, the game looks set to eclipse its four-year-old predecessor.
'At the moment it's still too early to go into too much detail,' admits LucasArts associate producer Dan Pettit. 'But we should have a few new weapons, as well as some old favourites from the original game, plus new and old force powers like the ability to wrench weapons from Stormtroopers' hands.'
One new force effect on show was the Force Throw, where our hero can hurl his light saber at his enemies safe in the knowledge that it will come back, boomerang-style. Dan also demonstrated a sniper rifle weapon, zooming into a crowd of Stormtroopers and showing off amazing detail.
As was the case with Raven's Elite Force Voyager, the plan is to introduce intelligent allies who will fight alongside you against the Empire. Asked about the possibility of driveable vehicles Dan remained tight-lipped. 'It's still too early to rule anything out,' he said.Of course, with the latest Quake 3 Team Arena code powering the game, we can expect a wealth of hot and multiplayer options, from straight and team Deathmatch, to Capture The Flag. We asked that considering the popularity of Counter-Strike, whether there might be a Rebels vs. Stormtroopers equivalent, perhaps where one side must rescue or capture druids.
'I can't comment on that,' Dan says with a smile, one that we hope reads: great idea, I'll tell George...